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Ana Sayfablog-168Five advantages Spider-Man: Miles Morales on PS5 in front of the version...

Five advantages Spider-Man: Miles Morales on PS5 in front of the version for PS4

Spider-Man: Miles Morales It will be released both on PlayStation 4, and on PlayStation 5. Naturally, from a technical point of view on the next generation console, the game will look better. But what exactly? About this, the site Game Informer asked the developers from Insomniac Games.

Here are five reasons that can push you to buy non-settings for the sake of a new “spider”:

Almost instant loads – after death and with a quick move, the screen only fades for a moment, and then the game continues. This is facilitated by the SSD, which is not in the PlayStation 4-there will remain loading screens and cut-scene with trips to the subway.

Tracing rays in reflections (ice, snow, wet streets and so on) that change depending on the time of day and weather.

More plausible models of characters, which is achieved, including at the expense of 4D scanning and individually drawn strands of hair.

An increased level of destruction, for which it is worth saying thanks to an improved particle system. The deconstruction of the environment also looks smoother if you select the mode with 60 fps.

Support for the features of the DualSense controller – for example, vibration can smoothly flow from one side of the gamepad to the other, and adaptive triggers imitate the resistance of the web.

But! As one of the developers says, the game process of versions for PS4 and PS5 is identical:

From the point of view of gameplay, nongamstop-casinos.uk/ two versions should be the same. It’s not that one version is very different from another, but the improvements we are talking about really create the feeling that the final “expiride” Spider-Man Available only on PlayStation 5. The version for PS4 is perfectly played and looks beautiful, but the difference with the game on PS5 is significant.

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The best comments

The first reason is dualsense, and the second is a bunch of fps. The third is the trace of rays to pour tears from eyes. The fourth reason is SSD, how fast it loads, look. And the fifth reason is the hair that are hidden under the spider suit.

Because love has died.

actually the fifth reason: this is pain.

Given the fact that some people feel the need to buy new spare parts for a PC, as soon as they came out and do not care that the difference is not noticeable, marketers could simply say “PS5 is more powerful, it will be better to play”

Whoever can buy, who has little money now, in any case will buy later (plus and so with the supply of trab, I don’t understand why, now there will be no more consoles from more demand)

When we will already begin to move the industry not towards the “graphode”, but towards the development of the gameplay? Industry in stagnation … Budgets are growing, problems are multiplying. There are nothing to surprise players. The transition from generation to new, no longer so colorful. That is why cheap indie games with high -quality gaplay now on horseback. AAA industry should learn from them.

And that there were only five reasons? No longer squeezed out?

More plausible models of characters, which is achieved, including at the expense of 4D scanning and individually drawn strands of hair.

Wow, marketers reached out not just to a new level, but to the fourth dimension.

Tracing rays in reflections (ice, snow, wet streets and so on) that change depending on the time of day and weather.

And this is apparently the ceiling of Nekstgen (I do not hack, but I just reason) in trace. From the very first news, it was not clear about the reiterasping on Necstgen how the consoles were pulled by tracing if the graphics cards cost more than the console and more powerful, the rays are pulled only in Fullchd and 30 frames (we do not take into account the neuron apskyle to 4k).

Now it is clear that tracing will be only for reflection. Global lighting, multiple lighting, lighting with reflected light will be imitated by traditional methods, without tracing.

But honest reflections for me personally are also not bad, given that the difference between personnel and video with and without and without luggage is completely accountable, I do not cause vow effect.

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