Together with the release of Hades II, detailed reviews from journalists about the game appeared in early access. Someone compiled a preview according to the results of technical testing, and someone ran according to the version from early access.
Most reviewers converge in one – the first sequel in the history of the studio Supergiant Games It turned out successful. The game showed an almost exemplary start in early access: in Hades II There are already all the main mechanics and a ton of content, gamers showed the development plan of Title and fans did not encounter technical problems and flagrant bugs.
Below are key theses interesting details from the materials of journalists:
The sequel pays much more attention to the narrative and development of the setting. The story of Melinoi (chalk) goes beyond family showdowns. All the gods of Olympus and not only them are preparing for war. Communication of chalk with patrons has become deeper than that of Zagre in the original.
The combat system has retained its core, but the girl has a different choice of weapons and has magical abilities. Powerful spells help to better control the crowds of enemies at the level. Local battles remain complex and do not cause boredom even after dozens of attempts.
If the crash was largely relied on with jerks, then chalk got the opportunity to run without respite. In the second part, the number of jerks cannot yet be increased, but there are many improvements for a sprint.
The progression of the character between the races has become more diverse. Now the hero does not just accumulate the resource, investing it in improvement. Chalk is engaged in this gathering: there are a lot of resources, we need tools. A player in the sequel must choose a character development strategy.
At the same time, the increased diversity of abilities does not put gamers in a position where only a few assemblies are suitable for passage. IN Hades II you can experiment with builds and not be afraid for progress.
The visual style of locations and characters changed the color palette, but did not lose the style. Reviewers also praise musical accompaniment. The composer of the game was the same Darren Corb (Darren korb).
Bye Hades II Available in early access only on PC (Steam and Epic Games Store). Developers do not talk about console versions. In early access, the game will most likely spend the entire 2024th year. Already now the project was equipped with a text translation into Russian.
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Hades II
The best comments
Unfortunately no, I really liked his calls)
Who has it, I still consider his best work to be a soundtrack for Bastion).
Khe-khe pyre khe-khe
so go and tell me.
Development has a discord, there is a twitter, there is a edit. They roll out early access in order to take into account the opinion of the community and make editing in the game as you develop. Moreover, they listen quite actively, given how the first part changed from the first version of the early access to the release.
Nobody will refuse OFK from cornfields. T.To this literally the basis of the game. Only now “no one will say” it sounds strange, given that you, and anyone, can go and say. You see your idea will be picked up by other users. Do not think that you are one so unique and only you are the only one you want from Hide the plot adventure, and the rest of the world is only “Cypercottal discipline”
I really liked the soundtrack for the first part, although I consider Transistor the best of Corb
I’ll wait for the release a couple of years)
There they lost a soft sign, correct the pancreas)
Good solution. For those who want to get a cool full game, I recommend not touching early access. At one time I made a mistake and tried the first part in the early access, which greatly lubricated the overall impression on the release.
In Bastion, there was, like Wow, why this indie game has such an ochering soundtrack, why did not happen before? And in Transistor it seems to me he became more meaningful, or what. Yes, and The Spine still has not crawled out of the playlist
No, there will still be a new weapon, a new mode for bosses and new dialogs.
What kind of first and second acts.
The first act is about ten successful attempts to escape and you take the mother back to hell.
The second act is to receive Achivka epilogue when you have to gather all the gods together for the party.
And, that is, just Achivka, it is not necessary to pass? Well, good) I pounded there anyway)
In the first part, he played a cloud of clock! And I remember what she was in the early access and how it changed to the release. I wonder how it will be here?
Xs, it seems to me that the developers go the wrong way and no one will tell them about it. For me, Hades is an adventure. But everyone considers the dilogy as a bicepercotlet discipline. And this hornedness spoils the game. In the first part, the second act spoils the impressions of the game, since it could not have passed it, and you had to tremble it in the second act for the sake of new mechanics and dialogs, which is why the ending of the first act faded against the background of burnout from Drechev in the second. Now the same. If the game were considered as a single adventure, it would not have been shoved into early access. They would shoot right away and powerfully, and so they spilled everything and smeared the first impression.
It would be better if they separated cutlets from flies: here is a single adventure, but the roars for the nerds, and did not try to push these two formats into one.
Moreover, it is very ironic that, as a Hadis sorogarik, and all builds do not affect the gameplay, because he will still play through Dash and Stallock characters.
And it is pointless to write a constructive, because wait for the answer to the collision of positive reviews, which makes the review not relevant for developments. Even before the announcement, they themselves wrote that they agree with the criticism of their cuckold and the meaninglessness of the builds, because you will simply spur with an attack, it was also with the announcement of the second part. But letting the zbt we see only regression on all aspects of the game. It is especially cool that they now stretch the gameplay giving you + 50 percent of damage for you) 0)))
In general, I created a topic in the discussions of Steam and met only Hate from the Fanboyers. No one has supported my idea of creating two modes of “adventure and skating”.
I was alone after the revival, first of all, I ran to close my mouth Orpheus? How to enrage him howl. It is a pity in the game there is no way to expel him only to "admire the best singer in the world".




